Base Class Skills
Basic Magic/Physical Defense Training & Basic Magic/Physical Training
Increases your base magic/physical defense & Increases your base magical/physical attack.
Passives are always a must. Defense passives especially for VP since she has the lowest defense in the game. Basic Physical Training can be skipped if absolutely needed to use SP elsewhere.
Basic Magic Defense Training 5/5
Basic Physical Defense Training 5/5
Basic Magic Training 5/5
Basic Physical Training 0/5 - 5/5
Summons a chain of three fireballs. The third fireball has a bigger size, higher damage and gives a burn status effect to the enemies.
A useful skill to use when still base Aisha. If it isn't your thing then don't bother putting SP into it.
Chain Fireball 1/5 - 5/5
Teleport the character from one location to another at a certain distance. You will be invisible during this effect, but you will immediating receive damage when the skill ends. (This skill can be used in mid air)
Although you won't need it when you're base or Dark Mage, teleport is amazing in later dungeons and PVP. When noted, it makes you invincible for 0.5 seconds, which the entire duration of your teleport. The MP cost being increased by 40% may seem like a bad deal, but the teleport passive covers it nicely rounding it out to the original teleport cost.
Summons a small pillar of fire around the character, causing the enemies around her to continuously launch and get damaged.
Useful while base job, but you won't even bother with it after you become a DM. Something to put points into to get lower on the skill tree.
Gust Screw 0/5 - 5/5
Summons a bolt of lightning in front of you, the enemies get thrown away while getting damaged.
A skill that you can use later in the game. It deals decent damage and gives a lot of hits!
Lightning Bolt 5/5
Aura Magic/Shield/Power Accelerators
Increases magic/physcial attack by 20%/physical and magic defense by 30%, those in range for a certain period of time. (Magic and Power Adrenaline don't overlap)
While Auras are nice and all, there isn't any room for them in a VP build. They would only be useful when base job, but even then they're not worth anything.
Aura Magic Accelerator 0/5
Aura Shield Accelerator 0/5
Aura Power Accelerator 0/5
Summons an aura that stops time to any enemy that is located inside the aura. This causes enemies to not be able to move for a certain amount of time. Duration 2 seconds.
This skill is only useful for PVP to freeze opponents for starting a combo or simply getting away.
Binding Circle 1/5 - PVP only
Decreases the MP usage of Teleport.
A must get. Whether or not you do get teleport noted this passive is something to get.
Teleport Study 4/4
Summons a huge storm of fire around the character. The enemies caught in the storm receives damage that increases slightly at the end.
This skill is more suited for EMs, not going to lie.
Gust Storm 0/5
The character casts a small meteorite fireball and throws it in front of her, and then explodes which caused it to be bigger and receive higher damage.
Do not under any reason get this skill. When a VP you will never use it. Ever.
Meteor Call 0/5
Summons a shield made out of mana that reduces the damage received for a certain amount of damage.
A must to have in PVP. Allows you to take 60% LESS damage per hit for it's duration. A lifesaver in PVP without a doubt. If you're bad at dodging in PVE or not one to use potions then this would be good for that too.
Mana Shield 3/3
Dark Mage Skills
Dark Mage projects a circle field that absorbs MP off the two nearest targets, while stunning them slightly in the process.
One of the core moves as a VP. A huge help for you in PVP and annoyance for your opponents. It's good for catching and quick stunning. In PVE you can quickly take in mana to use a skill without needing any potions. With the note it doesn't even cost anything to use!
Mana Steal 5/5
Summons a stone monster from Hell that spins repeatedly in front of you, whacking opponents that are close enough.
Another move that is essential to a VP. Most people overlook it as it seems useless. This is their biggest downfall. Hell stone is great for PVP for it's short cooldown letting you whip it out again and again. It tends to still hit for a second after it disappears throwing others for a loop. With the note it has a 30% chance to not throw the opponent into the air! Oh and did I mention it's good for catching and ending a combo? And in PVE it works well with all enemies!
Hell Stone 5/5
Harmony of Body and Spirit
Increases Magical Attack stats by total Physical Attack of a certain percent.
In short you get more Magic Attack Power. What more could you ask for?
Harmony of Body and Spirit 5/5
Intermediate Strength Training
Increase physical strength by a certain amount.
Remember that last passive? I think you'll be wanting this for that.
Intermediate Strength Training 5/5
Dispatch a poison cloud on where Dark Mage is standing. Upon contact, it does damage and inflicts the target with poison for 10 seconds, while staying inside the cloud does more damage.
This skill is great for Henir and larger bosses that don't move around much. Noted decreases movement and jump speed by 30% and poison duration is increased by 5 seconds. Not bad at all. While this skill is very useful you are free to skip it if you wish
Poison Cloud 0/5 - 5/5
Increased your magic attack strength dramatically for 10 seconds. (Magic Accelerator doesn't overlap)
At level 5 you get +50% for magic attack damage. This skill gives VP some very overpowered moves. While it's not a must get, I HIGHLY RECOMMEND GETTING IT.
Magic Adrenaline 0/5 - 5/5
Shadow of Death
A certain percentage of Dark Mage's damage ignores defense.
Ignores defense. Do I really need to say more? This passive allows you to ignore 5% of enemies defense completely. Without a doubt a must get.
Shadow of Death 5/5
Summons 3 amount of fireballs that revolve around the character, causing the enemies to continuously receive damage. (This skill can be used mid air)
If you cast this and get hit, it still goes off. Perfect for keeping opponents at bay in PVP and just plain whooping butt in PVE. When noted you get a fourth fireball adding 2 more hits. Highly recommended to get.
Circle Flame 0/3 - 3/3
Increased movement speed that is seperates from equipment bonus.
Sadly Aisha is a rather slow runner. This passive makes her speed on par with the others'. If you need SP elsewhere you can skip this passive, but I do reccomend getting it.
Sprint 0/5 - 5/5
4 meter surrounding Dark Mage will receive damage and be inflicted with death status, which decreases the targets movement speed by 50% and unable to use skills, after a random number of seconds, the target explodes and receives higher damage. Can be used in mid air. Damage greatly increased based on the amount of targets on the same spot.
If you are making a VP, you must get this. If you don't you cannot be considered a VP. This move is not only strong, but the debuffs are pretty overpowered. Enemies can't use skills AND their movement speed is decreased by 50%. Oh and you can catch opponents after they explode. Must I say more?
Death Field 5/5
Dark Mage conjures a chained dark ball, and throws it in front of her. Once the dark ball reaches the floor it explodes into a huge vertical wave that does chained damage on targets happened to be there. The target is inflicted with Aged status which decreases movement speed, attack power and drains MP continuously for 15 seconds.
What is not said is that it doesn't allow your MP to go above 299. That means no 300MP moves while aged. Sadly while this skill is greatly overpowered it is hard for most people to aim. It's near impossible to use in ranked matches and hard to use on most bosses leaving most people to not even bother with it. It's a great skill if you have good aim and timing, but otherwise save your SP for something else.
Aging 0/5 - 5/5
Dark Mage points her finger forward and shoots a very long straight laser that reaches as far as the end of the stage and beyond. After the laser dissipates, Dark Mage goes into a two second fatigue. Awakening adds four more lasers with an extremely wide angle, increasing the amount of hits, but lowering the damage.
A VPs 300MP. Not only is it strong, but it's range is quite inpressive. Works wonders on nearly all bosses! And in awakening it does far more damage with all the hits! A word of caution though, the lasers do. not. bend. They are completely straight.
Plasma Cutter 5/5
Void Princess Skills
Using inner mental powers and gathering better insight in mystic will by a contract with dark magic, this passive allows Void Princess to recover some mana used for an Active or Special Active within 3 seconds.
Another must get passive. This gives you a chance to get MP back after using a skill. You will be surprised by just how often it goes off.
Shadow's Contract 3/3
Summons a portal of darkness (Which is manually controlled by the player for a set amount of time) that drops a bomb onto the targeted area.
More like Hell Derp. This skill has several flaws, other people can see the portal floating around in PVP and you cannot see where the portal is once it leaves your screen. I suggest just walking away from this skill as it is a waste of SP.
Hell Drop 0/0
Limited Mana Management
When awakening mode is activated, there will be a probability for an increase is maximum MP and MP recovered by the same amount. The maximum MP increase ends when awakening does. (Chance: Awakening Bead = 33% chance)
A very nifty passive. With 3 beads you have a 99% chance of it activating. At level 5 you have 400MP total and recover 100MP. It's nice since you don't have to spend anything to get it. Highly Recommended.
Limited Mana Management 0/5 - 5/5
With a twist and flick of the wand, the Void Princess can summon 'Angkor', a black and white bat. Angkor will fly in a straight line from the direction of the summon, until it either flies off the map or finds a victim. Once attached, it will bite the victim for a few seconds, then explode.
This skill is purely for PVP. It's is absolutely horrible to use in PVE. If you do plan on using it in PVP it is good for throwing into combos for some extra damage. Also it curves to the map!
Petite Angkor 1/5 - 5/5 PVP only
Summon Petite Angkor in front of you to unleash dark energy which can trap opponents, anything caught in this attack is effected with Constant Mana Drop Ailment. You can move freely after executing this skill.
The final skill a VP gets, and it's nothing short of powerful. Not only does it hold enemies in place, but it drains their MP as well! Add a little Hell Stone inside of it and you've got one hell of a rape machine going.
Phantom Breathing 5/5
« Last Edit: December 12, 2011, 09:04:57 am by Fionna »